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- Weapons in Steel Fighters 1.2
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- Weapon modes
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- There are 22 different special weapons in Steel Fighters 1.2.
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- Weapon modes:
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- -All in use: All weapons are in use. Weapons can be changed on the landing pad by pressing the fire button.
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- -Randomize: A random weapon for every player.
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- -Collect: You can collect weapons that show up on the level
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- Special Weapons
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- Nuke : A powerful nuclear explosive that flings all ships in its large blast radius around the level.
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- Laser : Standard starship weapon. Deadly if consumed in large doses.
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- Vauhtinaru : A funny device, mainly for annoying your opponent.
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- Troopers : Ground troops of your own.
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- Cannon : A large calibre version of the standard weapon.
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- Rubber bullets : Bullets that bounce off the walls.
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- Freezer : A good choice for bringing your opponent to a stop.
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- Macgun : Good old classic.
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- Shotgun : For random carnage.
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- Rearturret : A normal weapon, but it fires backwards.
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- U : A shield which forms around the ship.
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- Mine: Self-explanatory.
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- Laser mine : You can block narrow corridors with this one.
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- Ground turret : An artillery station on the ground.
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- Super magnet: Attracts ships.
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- Cloaker : Invisibility.
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- Zapper : A homing electric weapon.
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- Ion cloud : An annoying cloud that floats around the level.
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- Mortar: Three powerful grenades.
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- Fire bomb: A bomb.
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- Flame thrower: Hot N’ smoky.
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- Missiles: Homing missiles. Very powerful.
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- New weapons will be added in forthcoming versions.
- Download the newest version : www.intsys.fi/steelfighters/ or:
- www.steelfighters.cjb.net
- Weapon suggestions, comments and bug reports:
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- psarkimo@hotmail.com
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- _______________________________________________________________
- Copyright©1999 Cold Steel software
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